Postmortem:
1) We did not achieve most of the initial goals we had. We underestimated how difficult this would be, and had higher expectations of ourselves that we did not meet. For example, Eleonora made a quality short clip of the alien that we were going to incorporate into the game to throw some narrative in there, but we could not find the time or how to put it in the game.
2) Our goals were not realistic, and this was the problem we had because we put far too much on our plate and could not get it all done. The quality all around was not nearly as good as we all expected, because we thought we would be able to get better at using UE much quicker than we actually did.
3) Went right: We stuck together with each other with little negative conflict. We all performed our repeated jobs, and got a lot of work done when we were together. No one gave up despite our troubles and frustrations.
Went wrong: Over promise, under performed. Not as complete a game as we would have liked. Got frustrated, pushing us away from loving our major.
4a) Using UE takes far longer to use than expected. With this information I will give myself plenty of time when using it
b) I also learned that there is not a truly perfect and reliable way for different people to work on the same game in different locations. With this info I realize that we have to be patient and wait for a truly flawless one.
c) Groups often believe they are on the same page but are not, leading to miscommunications and disagreements. With this info, I plan to communicate a relay and messages, hopefully to create as little misunderstandings and arguments as possible.
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